Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Food"

From Medieval Europe
Jump to: navigation, search
m
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Almost every action you do in Medieval Europe will consume your [[Glut]]. Even if you do nothing all day, your [[Glut]] will be consumed by a factor of '''16%''' every '''24 hours'''.
+
= Food =
  
You can recover [[Glut]] (but also [[Energy]] and [[Health]] withfood. Food is divided in two main categories:
+
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.
  
* Simple: ''Issued from Fields, Farms or Fishing''
+
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories:
* Complex: ''Issued from crafting in the [[Inn]]''
+
 
 +
* Simple: ''Issued from Fields, Farms or Fishing'';
 +
* Complex: ''Issued from crafting in the [[Inn]]''.
  
 
Obviously complex food recovery is way greater than simple one.
 
Obviously complex food recovery is way greater than simple one.
Line 10: Line 12:
 
== How to get food ==
 
== How to get food ==
  
* You can [[Fish]]
+
* You can [[Fish]];
* You can buy it at the market
+
* You can buy it at the market;
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]]. This will restore your [[Glut]] by '''2 points'''.
+
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%''';
* You can breed animals in [[Farms]]
+
* You can breed animals in [[Farm]]s;
* You can cook it in a [[Inn]]
+
* You can cook it in a [[Inn]].
  
 
== List of all Game Food ==
 
== List of all Game Food ==
Line 35: Line 37:
 
|Complex
 
|Complex
 
|50%
 
|50%
|10%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
Line 44: Line 46:
 
|0%
 
|0%
 
|-  
 
|-  
|[[Fish Soup]]
+
|[[Fish soup]]
 
|Complex
 
|Complex
 
|70%
 
|70%
|10%
+
|0%
 
|0%
 
|0%
 
|-  
 
|-  
Line 65: Line 67:
 
|Complex
 
|Complex
 
|70%
 
|70%
|10%
+
|0%
 
|0%
 
|0%
 
|-
 
|-
|[[Milk]]
+
|[[Jug_of_Milk|Milk]]
 
|Simple
 
|Simple
 
|4%
 
|4%
Line 77: Line 79:
 
|Simple
 
|Simple
 
|2%
 
|2%
 +
|0%
 +
|0%
 +
|-
 +
|[[Mulberry_cake|Mulberry cake]]
 +
|Complex
 +
|40%
 
|0%
 
|0%
 
|0%
 
|0%
 
|}
 
|}
 +
 +
= Drinks=
 +
 +
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
 +
 +
==The Intoxication Level==
 +
 +
Intoxication level (IL) represents how much the character is intoxicated by alcohol.
 +
It ranges from 0 to infinity.
 +
 +
* at IL 50, the character is drunk and gets a penalty on attributes;
 +
* at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
 +
 +
IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2.
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Drink
 +
!Energy increase
 +
!Base IL increase
 +
|-
 +
|Beer
 +
|4%
 +
|5
 +
|-
 +
|Mead
 +
|10%
 +
|11
 +
|-
 +
|Wine
 +
|14%
 +
|16
 +
|-
 +
|Brandy
 +
|30%
 +
|33
 +
|-
 +
|}
 +
 +
Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''.
 +
 +
'''Example 1'''
 +
 +
  IL: 70
 +
  [time passes without drinking...]
 +
  IL: 50
 +
  [time passes without drinking...]
 +
  IL: 47 => attribute penalties are canceled, the char is no more drunk.
 +
 +
'''Example 2'''
 +
 +
  IL: 100 => Char passed out
 +
  [time passes without drinking...]
 +
  IL: 58 => Char is still passed out
 +
  [time passes without drinking...] =>
 +
  IL: 51 => Char wakes up but has still attributes penalties
 +
  [time passes without drinking...] =>
 +
  48 => attribute penalties are canceled
 +
 +
'''Example 3'''
 +
 +
  IL: 90
 +
  [Char drinks x3 Brandy]
 +
  IL: 189 => Char Collapses
 +
  [time passes without drinking...]
 +
  IL: 160 => Char is still passed out
 +
 +
==Drunk Status==
 +
 +
If the player gets drunk the following malus are applied:
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Malus
 +
|-
 +
|Intelligence
 +
| -6 points
 +
|-
 +
|Dexterity
 +
| -3 points
 +
|-
 +
|Strength
 +
| -3 points
 +
|}
 +
 +
 +
When the character IL gets under 50 is no more drunk and the penalties will disappear.
 +
 +
== Passed out Status ==
 +
 +
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours.
 +
 +
[[Category: General Information]]

Latest revision as of 21:44, 13 October 2016

Contents

[edit] Food

Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.

You can recover Glut with food. Food is divided in two main categories:

  • Simple: Issued from Fields, Farms or Fishing;
  • Complex: Issued from crafting in the Inn.

Obviously complex food recovery is way greater than simple one.

[edit] How to get food

  • You can Fish;
  • You can buy it at the market;
  • You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
  • You can breed animals in Farms;
  • You can cook it in a Inn.

[edit] List of all Game Food

Item Type Glut restored Energy restored Health restored
Bread Complex 8% 0% 0%
Cheese Complex 50% 0% 0%
Fish Simple 12% 0% 0%
Fish soup Complex 70% 0% 0%
Honey Simple 4% 0% 0%
Meat Simple 14% 0% 0%
Meat soup Complex 70% 0% 0%
Milk Simple 4% 0% 0%
Mulberry Simple 2% 0% 0%
Mulberry cake Complex 40% 0% 0%

[edit] Drinks

To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)

[edit] The Intoxication Level

Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.

  • at IL 50, the character is drunk and gets a penalty on attributes;
  • at IL 100, the character passes out for six hours, regardless of constitution (blocking action).

IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.

Drink Energy increase Base IL increase
Beer 4% 5
Mead 10% 11
Wine 14% 16
Brandy 30% 33

Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.

Example 1

  IL: 70
  [time passes without drinking...]
  IL: 50
  [time passes without drinking...]
  IL: 47 => attribute penalties are canceled, the char is no more drunk.

Example 2

  IL: 100 => Char passed out
  [time passes without drinking...]
  IL: 58 => Char is still passed out 
  [time passes without drinking...] => 
  IL: 51 => Char wakes up but has still attributes penalties
  [time passes without drinking...] => 
  48 => attribute penalties are canceled

Example 3

  IL: 90
  [Char drinks x3 Brandy]
  IL: 189 => Char Collapses
  [time passes without drinking...]
  IL: 160 => Char is still passed out

[edit] Drunk Status

If the player gets drunk the following malus are applied:

Attribute Malus
Intelligence -6 points
Dexterity -3 points
Strength -3 points


When the character IL gets under 50 is no more drunk and the penalties will disappear.

[edit] Passed out Status

If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.

Personal tools